Fast Games Limited Fast Games Limited

Team

A compact team focused on clear, replayable mobile game experiences published on Google Play and the App Store.

Mobile Gameplay Systems Publishing Player Feedback
Core team

Founding pairing

Two-person core handling studio direction, gameplay systems, and day-to-day production across Android and iOS.

Core size
2-person studio
Focus
Mobile & casual
Platforms
Android · iOS
Volkan B. — avatar
Volkan B. / Founder

Studio lead, product direction, publishing.

Studio & publishing Roadmap
Focus
  • Vision, pillars and product positioning
  • Project scoping & greenlight decisions
  • Store strategy, assets & launches
  • Partnerships and distribution paths
Responsibilities
  • Release rhythm and roadmap cadence
  • Quality bar and player promise
  • Store compliance & privacy reviews
  • Simple pipelines that can scale up
Arda B. — avatar
Arda B. / Lead Developer

Game architecture, tooling and performance.

Gameplay systems Tech & tools
Focus
  • Core loops and progression systems
  • Content pipelines & internal tools
  • Device performance and QA passes
  • Builds, CI/CD and release engineering
Responsibilities
  • Rapid prototyping & iteration cadence
  • Telemetry hooks for learnings
  • Localization, save & settings systems
  • Platform integrations (ads, stores)

Team principles

Player-first scope

Decisions prioritize clarity, short sessions, and strong feedback.

Tight iteration

Prototype early, validate quickly, ship improvements regularly.

Sustainable quality

Simple systems that age well and support new content.

How we build

Rhythm

  • Short prototype sprints with clear success criteria
  • Playtest notes folded into weekly updates
  • Store page improvements tracked alongside builds

Deliverables

  • Playable builds for modern Android and iOS devices
  • Release notes and changelogs aligned with store requirements
  • Lightweight press materials for each title